When: Saturday, October 16th; 1:00pm
Super Smash Bros. Melee at 1:00pm
Tekken 6: Bloodline Rebellion at 1:30pm
BlazBlue: Continuum Shift at 1:30pm
Super Street Fighter IV at 3:30pm
Super Smash Bros. Brawl at 5:00pm
Where: UC Connan
Oh my god, it's back and it's bigger than ever. Fight Night '10, ladies and gentlemen, is taking CMU's fighting-game tournaments to a whole new level! OGS is proud to give you five tournaments this weekend, in five totally awesome games! We'll begin the night with perennial favorite Smash Bros. Melee, along with a helping of the rising stars BlazBlue and Tekken. Once we're done with those two, we'll put Street Fighter 4 on the HD displays, and we'll throw in some Smash Bros. Brawl once the Melee dies down. Oh, and as stations open up towards the end of the night, we'll allow you guys to pop in your old favorites. Wanna play Smash 64? How about Tatsunoko vs. Capcom? Bring 'em!
Oh, but that's not enough for you, is it? Well it's not enough for us either! OGS is gonna be giving out more cool free-stuff than ever before. No joke: there's gonna be Red Bull Girls handing out free goodies at the event (but only if you're nice to them!) Remember, this is in addition to the prizes OGS always gives away. But if you want those hundreds-of-dollars of prizes, you're gonna have to RSVP, show up, and kick everyone's ass.
Wanna know more about the prizes? Each of the five tournaments will provide a very special, game-specific prize to its winner. In addition, placing well will earn you raffle tickets to be used at our big end-of-the-night raffle (it takes place at 6:30pm or so) where you can win even more great stuff. Aside from tickets for placing well, you can earn:
- 1 ticket for every extra GameCube controller you bring
- 2 tickets for every tournament-game you bring (one of the five listed above)
- 2 tickets (each) for the first two Wii's that show up
- 3 tickets for every extra arcade-stick you bring
- 3 tickets (each) for the first two HDMI-capable Xbox 360s that show up
- 4 tickets for every HDTV you bring
- 8 tickets for every full setup you bring (a console, HDTV, game, and at least one controller)
- 1 ticket for an accurate RSVP
General Rules that apply to all tournaments
If you pause a match for anything other than an emergency, the opposing player has every right to report you to the TO. If you are caught pausing in a game, you will lose the stock/round you are on. We do not care what the reasoning is. If you pause, you lose a stock/round. Unless there is a fire or the tv loses power, there shouldn't be any pausing of the game.
If there is a rule dispute or some odd situation such as the power to a console or TV suddenly going out mid-game, the general response will be to replay the match that was in progress at the time of the oddity occurring. If the two players cannot agree on what to do, contact one of the tournament organizers and we will deal with it.
Pay attention to the Tournament Organizer. Report your matches on a timely basis. If you need to use the bathroom or something, just let someone know. We're reasonable, and aren't going to DQ you just because you stepped out for a minute to get a drink or something; we just need to know where you are so that we don't think you abandoned the tournament.
Each player has at least 5 minutes to report for their matches before automatically forfeiting.
The decisions of tournament organizers are final.
MELEE RULES
We will provide controllers. However, it is highly suggested to bring your own.
Based on the Smashboards.com recommended rule set for Melee.
The bracket will be double-elimination, with all sets except the finals being best of three. Winner's finals, loser's finals, and grand finals will be best of five. For those unfamiliar with the double-elimination format, it is a tournament bracket set up so that you must lose two sets in order to be eliminated from the tournament. Those who have not lost once are in the "winner's bracket" and will only play against those who have not yet lost. Those who have lost once are in the "loser's bracket" and will play only against others who have lost once, thus losing a match in loser's bracket means elimination from the tournament. The player who wins the loser's bracket then plays the winner of the winner's bracket in a grand final. The grand final may consist of two sets; if the person from loser's bracket wins the first set, he must win another to win the tournament, as the person coming from winner's bracket will have only lost once.
Neutral stages:
-Battlefield
-Dream Land 64
-Final Destination
-Fountain of Dreams
-Yoshi's Story
Counterpick stages:
-Brinstar
-Pokémon Stadium
-Rainbow Cruise
General rules
Items are set to off.
Stock - 4
Timer - 8 minutes
Blind Picks: Upon request, a player may choose to have character selection for the first match of the set be a "blind pick". This means both players will tell their character selection to a trusted third party, who will then reveal both players' characters.
Modified Dave's Stupid Rule: No player can counter pick a stage he or she has previously won on in the set unless agreed upon by both players.
Gentleman's clause: any stage may be played on so long as both players agree to it, including banned stages. This can be used in tandem with the Modified Dave's Stupid Rule (MDSR).
Timed out matches will be determined by the remaining number of lives, then percentage of the current stock. In the event of a percentage tie, replay that match. Any Sudden Death match is strictly not to be played.
Format of a set
1. When your match is called, find your opponent and move to the assigned TV (you may just be told to find any TV to play on).
2. If there are any disputes about who gets what controller port, resolve these using rock-paper-scissors or a similar method.
3. Perform character selection. If a player wishes to invoke a blind pick, then carry out the procedure for doing so mentioned above.
4. Perform "stage striking." Both players select stages from the five neutrals on which they would not like to play the first match until only one stage remains. The player with the lower controller port number goes first, and picks one stage to strike. The other player then strikes two stages, and the first player strikes the final stage, leaving one stage left.
5. The match is played on the stage selected.
6. The winner of the match selects a stage to "ban", and the loser picks the next stage from any remaining legal stage, including counterpick stages and with respect to Dave's Stupid Rule. The loser may also opt to simply have the game randomly select any of the five neutral stages with the random stage option on the stage select screen.
7. The winner selects his character, then the loser selects his character.
8. Repeat from step five until one player has won enough matches to win the set.
Miscellaneous
Game-breaking glitch abuse to win a match is strictly forbidden. "Game-breaking" refers to such things as the Ice Climbers freeze glitch, and does not include such things as Mewtwo's Confusion trick on the Battlefield ledge. Use your common sense and there should be no issues.
Stalling to the point where an opponent cannot advance the match is forbidden.
If possible, try to avoid using a Wavebird or other wireless controller. Interference and battery life issues make them far too unreliable to use properly. We will have some controllers available for general use if you do not have one available to you.
In general, the winner of a match is whichever character appears as the winner as stated by the game after the match is over. Thus, if you lose your last stock while your opponent is becoming a star, you still lose the match. To speed things along, a player may voluntarily quit out of the game via the pause screen if he or she wishes to forfeit the current game and move on to the next one.
TEKKEN 6 RULES
We will be running Tekken 6 on our PS3s. We will provide PS3 controllers for the tournament. We will not be playing on the Xbox360. Arcade sticks will not be provided!
The bracket will be double-elimination, ALL games are played Best of 5. Each player must lose twice to be eliminated from the tournament! We will not assign controller position, and thus will leave it up to the players to decide. However, we will assign positions if any conflicts arise.
If Players are scheduled to play each other for a 2nd time in the tournament, their set will expand to a Best of 11, include the previous set, and pick up where that Match left off. For example, if Player A beat Player B 3 Games to 0 in the Winners Bracket, the Best of 11 will resume with Game 4 and Player A leading 3 Games to 0. When the set is resumed, the winner from the Winners Bracket must use the Character that they used in the last game of that first set. The loser of the Winners Bracket will be allowed to select a new Character.
Gameplay Settings
Rounds - 3
Round Time - 60
Guard Damage - Off
Gameplay Rules
1. Players may request a Blind Pick of Characters for the first game.
2. The winner of the first match will NOT be allowed to switch characters. The loser may switch. (You may only change characters after you lose a fight)
3. Every stage will be selected by the Random Stage option.
4. Repeat until a player wins enough matches to win the set.
BLAZBLUE Ruleset
We will be running Blazblue on our Xbox360s. We will provide Xbox360 controllers for the tournament. We will not be playing on the PS3. Arcade sticks will not be provided!
The bracket will be double-elimination, games are played Best of 3. Loser's and Winner's Finals are Best of 5. Each player must lose twice to be eliminated from the tournament! We will not assign controller position, and thus will leave it up to the players to decide. However, we will assign positions if any conflicts arise.
Gameplay Settings
Rounds - 3
Round Time - 99
Unlimited characters are banned.
Gameplay Rules
1. Players may request a Blind Pick of Characters for the first game.
2. The winner of the first match will NOT be allowed to switch characters. The loser may switch. (You may only change characters after you lose a fight)
3. Every stage will be selected by the Random Stage option.
4. Repeat until a player wins enough matches to win the set.
SSF4 Ruleset
We will be running SSF4 on our Xbox360s. We will provide Xbox360 controllers for the tournament. PS3s will be used if anyone brings copies/has a preference for one. Arcade sticks will not be provided!
The bracket will be double-elimination, games are played Best of 3. Loser's and Winner's Finals are Best of 5. Each player must lose twice to be eliminated from the tournament! We will not assign controller position, and thus will leave it up to the players to decide. However, we will assign positions if any conflicts arise.
Gameplay Settings
Rounds - 3
Round Time - 99
Gameplay Rules
1. Players may request a Blind Pick of Characters/Ultras for the first game.
2. The winner of the first match will NOT be allowed to switch characters. The loser may switch.
3. After choosing characters, the winner of the previous match can select a new ultra before the opponent does.
3. Every stage will be selected by the Random Stage option unless agreed upon.
4. Repeat until a player wins enough matches to win the set.
BRAWL RULES
We will provide controllers. However, it is highly suggested to bring your own.
Based on Pound 5 ruleset:
The bracket will be double-elimination, with all sets except the finals being best of three. Winner's finals, loser's finals, and grand finals will be best of five.
Neutral stages: (First controller port strikes 2 stages first, then the other player strikes 3, and first player picks between the final 2 remaining stages)
-Battlefield
-Pokemon Stadium 1
-Final Destination
-Castle Siege
-Lylat Cruise
-Smashville
-Yoshi's Island
Counterpick stages: (each player receives 1 ban per set)
-Delfino Plaza
-Brinstar
-Halberd
-Frigate Orpheon
-Pictochat
-Pokémon Stadium 2
-Rainbow Cruise
General rules
Items are set to "off" and "none".
Stock - 3
Timer - 8 minutes
Blind Picks: Upon request, a player may choose to have character selection for the first match of the set be a "blind pick". This means both players will tell their character selection to a trusted third party, who will then reveal both players' characters.
Modified Dave's Stupid Rule: No player can counter pick a stage he or she has previously won on in the set unless agreed upon by both players.
Gentleman's clause: any stage may be played on so long as both players agree to it, including banned stages. This can be used in tandem with the Modified Dave's Stupid Rule (MDSR).
Timed out matches will be determined by the remaining number of lives, then percentage of the current stock. In the event of a percentage tie, replay that match. Any Sudden Death match is strictly not to be played.
Format of a set
1. When your match is called, find your opponent and move to the assigned TV (you may just be told to find any TV to play on).
2. If there are any disputes about who gets what controller port, resolve these using rock-paper-scissors or a similar method.
3. Perform character selection. If a player wishes to invoke a blind pick, then carry out the procedure for doing so mentioned above.
4. Perform "stage striking." Both players select stages from the five neutrals on which they would not like to play the first match until only one stage remains. The player with the lower controller port number goes first, and picks one stage to strike. The other player then strikes two stages, and the first player strikes the final stage, leaving one stage left.
5. The match is played on the stage selected.
6. The winner of the match selects a stage to "ban", and the loser picks the next stage from any remaining legal stage, including counterpick stages and with respect to Dave's Stupid Rule. The loser may also opt to simply have the game randomly select any of the five neutral stages with the random stage option on the stage select screen.
7. The winner selects his character, then the loser selects his character.
8. Repeat from step five until one player has won enough matches to win the set.
Miscellaneous
In general, the winner of a match is whichever character appears as the winner as stated by the game after the match is over. Thus, if you lose your last stock while your opponent is becoming a star, you still lose the match. To speed things along, a player may voluntarily quit out of the game via the pause screen if he or she wishes to forfeit the current game and move on to the next one.
Metaknight's Infinite/Extended Cape glitch is banned. Extending it via the air is acceptable.
Stalling is banned.
"Continuous Sharking" (flying under the stage without approaching the opponent) is banned.
There will be a 50 ledge grab rule. This will only apply if the timer runs out. If a person has over 50 ledge grabs, they will lose regardless of the outcome. If both players have over 50 ledge grabs, it goes back to normal sudden death procedures for time outs.
Last edited by Cypher on Fri Oct 15, 2010 12:27 pm; edited 2 times in total